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Jumpjet "shake" Just Broke Half The Combat In This Game For Me.


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#1 Shinikaru

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Posted 04 June 2013 - 10:58 AM

I do not "pop-tart" ever as the SOLE means of play, but You chose to listen to a minority of whiners and ensured that in addition to solving the total non-issue of "pop tarting";

I can now no longer do lots of core battle things:

1. USE JUMPJETS AS A MEANS OF SIGHTING OVER RIDGE LINES (TOO MUCH SHAKE).

2. USE JUMP JETS AS A MEANS OF FIRING OVER A TEAMMATE IN A CLOSE IN BRAWL.

3.USE JUMP JETS AS A VIABLE WAY TO LINE UP AN AC/20 TO A MECH IM FIGHTING WHEN WE ARE FIGHTING ON A SLOPE (COMMON) AND IT IS ABOVE ME.

Those are just 3 basic ones that pop into my head and are totally drastically noticeable after ONE game post patch.

The sad thing is this only breaks your combat even more as far as balance goes for any mech with a jump-jet. Other than being able to pop over a ridge slightly faster than walking there is no point to having JJ's now.
Why even bother having Classes or variants, your making mech combat so vanilla there is little point to playing.

Edited by Shinikaru, 04 June 2013 - 11:01 AM.


#2 CancR

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Posted 04 June 2013 - 10:59 AM

Makes JJ feel useless for my jenner.

#3 MaddMaxx

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Posted 04 June 2013 - 11:05 AM

View PostCancR, on 04 June 2013 - 10:59 AM, said:

Makes JJ feel useless for my jenner.


So you were just using them to Pop and shoot then?

Don't they still get you to places that non JJ mechs can't go?

Can't you quickly jet over hills and the like, such that a perusing enemy can't follow you?

It sounds like the Dev may be on to something here as the tears have begun already.

Never a dull Patch when the Tears flow free and quick. LOL :)

Edited by MaddMaxx, 04 June 2013 - 11:06 AM.


#4 Sybreed

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Posted 04 June 2013 - 11:06 AM

View PostCancR, on 04 June 2013 - 10:59 AM, said:

Makes JJ feel useless for my jenner.

you can still hit targets with JJs active, I sure did on my Treb.

#5 Mechteric

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Posted 04 June 2013 - 11:07 AM

Maybe they only needed to do the reticle shake and less screen shake? I'll not be able to give a proper opinion till I try it out on my own.

Whatever the response I give later you must acknowledge that concessions were needed against the jump snipers, they were just ridiculous. Now they can fine tune it. Feedback is good, rage is not.

Edited by CapperDeluxe, 04 June 2013 - 11:07 AM.


#6 Shinikaru

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Posted 04 June 2013 - 11:10 AM

This game WAS good combat wise. Then the devs started listening to all the whiners and we get things like this retardation.

Jump sniping, "fixed". as is anything else you can do like jumping over a teammate so you can hit the enemy behind him, or just plain sighting the incoming forces under ecm.

I lost interested with this game with this one, PGI is totally clueless and their franchise is doomed to poor sales metrics with this constant misread of what mechwarrior should be about.

BY the way, JJ''s were always intended to be a small advantage in fighting, making them this combat ineffective to solve the problems of the loudest group of whiners on the forums is laughable.

Hey PGI. do me a fun favor, source up the people complaining about "pop-tarts", as in get their names and look at their game metrics, give this change 2 weeks, then check out the same players metrics. I BET THEY STILL SUCK AT THE GAME. I also bet they are complaining about some other thing that's making them loose a lot.

Edited by Shinikaru, 04 June 2013 - 11:11 AM.


#7 Joseph Mallan

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Posted 04 June 2013 - 11:11 AM

View PostShinikaru, on 04 June 2013 - 10:58 AM, said:

I do not "pop-tart" ever as the SOLE means of play, but You chose to listen to a minority of whiners and ensured that in addition to solving the total non-issue of "pop tarting";

I can now no longer do lots of core battle things:

1. USE JUMPJETS AS A MEANS OF SIGHTING OVER RIDGE LINES (TOO MUCH SHAKE).

2. USE JUMP JETS AS A MEANS OF FIRING OVER A TEAMMATE IN A CLOSE IN BRAWL.

3.USE JUMP JETS AS A VIABLE WAY TO LINE UP AN AC/20 TO A MECH IM FIGHTING WHEN WE ARE FIGHTING ON A SLOPE (COMMON) AND IT IS ABOVE ME.

Those are just 3 basic ones that pop into my head and are totally drastically noticeable after ONE game post patch.

The sad thing is this only breaks your combat even more as far as balance goes for any mech with a jump-jet. Other than being able to pop over a ridge slightly faster than walking there is no point to having JJ's now.
Why even bother having Classes or variants, your making mech combat so vanilla there is little point to playing.

Shin I am at work still. So you are unable to see the enemy Mechs if you pop over a hill? Or you just cannot identify them due to shake?

Second Jets were never for popping over your ally to put more damage into an enemy. And third Jump movement always added +3 to the gunnery skill on TT. Now ou know what a Jump is supposed to be like.

#8 Writer

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Posted 04 June 2013 - 11:12 AM

The tears are delicious. Let me savor them.

#9 Budor

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Posted 04 June 2013 - 11:13 AM

tasty

#10 Kaldor

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Posted 04 June 2013 - 11:13 AM

View PostHann Solo, on 04 June 2013 - 11:02 AM, said:

QQ Been waiting for this. More please!


QFT

#11 topgun505

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Posted 04 June 2013 - 11:14 AM

When 50%+ of a team composition is basing their build off a particular tactic ... In this case poptarting ... You most definitely have a balance issue.

And that's all I've been seeing game after game after game for weeks now. Pugging, 4-mans and 8-mans alike.

I'm able to hit a commando sized target at 300m so close range shouldn't be impacted all that much, it just makes long range shots difficult.

I fully expected some QQ. Will be interesting to see how much there is.

#12 Arcadinal

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Posted 04 June 2013 - 11:14 AM

Oh my, the violin small enough to justify playing in this instance has yet to be invented.

Edited by Arcadinal, 04 June 2013 - 11:20 AM.


#13 JSparrowist

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Posted 04 June 2013 - 11:15 AM

Half of your tactics revolved around poptarding? ohh man, learn to play please!

View PostHann Solo, on 04 June 2013 - 11:02 AM, said:

QQ

Been waiting for this. More please!


QFT!

#14 Shinikaru

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Posted 04 June 2013 - 11:15 AM

View PostJoseph Mallan, on 04 June 2013 - 11:11 AM, said:

Shin I am at work still. So you are unable to see the enemy Mechs if you pop over a hill? Or you just cannot identify them due to shake?

Second Jets were never for popping over your ally to put more damage into an enemy. And third Jump movement always added +3 to the gunnery skill on TT. Now ou know what a Jump is supposed to be like.


I was playing on my HL in Desert, JJing over the ridge at max arc gave me so much shake at the peak You simply Cannot differentiate between mountain, mech, or building.
It's currently useful for one thing, going up.

#15 Mick Mars

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Posted 04 June 2013 - 11:16 AM

View PostShinikaru, on 04 June 2013 - 10:58 AM, said:

I do not "pop-tart" ever as the SOLE means of play, but You chose to listen to a minority of whiners and ensured that in addition to solving the total non-issue of "pop tarting";

I can now no longer do lots of core battle things:

1. USE JUMPJETS AS A MEANS OF SIGHTING OVER RIDGE LINES (TOO MUCH SHAKE).

2. USE JUMP JETS AS A MEANS OF FIRING OVER A TEAMMATE IN A CLOSE IN BRAWL.

3.USE JUMP JETS AS A VIABLE WAY TO LINE UP AN AC/20 TO A MECH IM FIGHTING WHEN WE ARE FIGHTING ON A SLOPE (COMMON) AND IT IS ABOVE ME.

Those are just 3 basic ones that pop into my head and are totally drastically noticeable after ONE game post patch.

The sad thing is this only breaks your combat even more as far as balance goes for any mech with a jump-jet. Other than being able to pop over a ridge slightly faster than walking there is no point to having JJ's now.
Why even bother having Classes or variants, your making mech combat so vanilla there is little point to playing.


1) You can still see the enemy just fine, sniping him is another thing altogether. Verdict: You fail. 2) In a close in brawl, the target is much larger and the new JJ effect has less of an impact. Verdict: you fail. 3) If you are sniping with an ac 20 to the point that you cant hit your target while JJ'ing, you fail. Have a nice day

#16 Infernus1986

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Posted 04 June 2013 - 11:17 AM

FYI there are plans to make JJ shake effect vary by mech
June creative director update

Quote

Jump Jets will receive a weight based shake to add a more realistic feel and help to balance out some of the jump sniping meta game


#17 Kdogg788

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Posted 04 June 2013 - 11:17 AM

View PostShinikaru, on 04 June 2013 - 10:58 AM, said:

I do not "pop-tart" ever as the SOLE means of play, but You chose to listen to a minority of whiners and ensured that in addition to solving the total non-issue of "pop tarting";

I can now no longer do lots of core battle things:

1. USE JUMPJETS AS A MEANS OF SIGHTING OVER RIDGE LINES (TOO MUCH SHAKE).

2. USE JUMP JETS AS A MEANS OF FIRING OVER A TEAMMATE IN A CLOSE IN BRAWL.

3.USE JUMP JETS AS A VIABLE WAY TO LINE UP AN AC/20 TO A MECH IM FIGHTING WHEN WE ARE FIGHTING ON A SLOPE (COMMON) AND IT IS ABOVE ME.

Those are just 3 basic ones that pop into my head and are totally drastically noticeable after ONE game post patch.

The sad thing is this only breaks your combat even more as far as balance goes for any mech with a jump-jet. Other than being able to pop over a ridge slightly faster than walking there is no point to having JJ's now.
Why even bother having Classes or variants, your making mech combat so vanilla there is little point to playing.


Even without playing the patch I could tell you the in theory all of these things are still possible. Jumping to hit an enemy with a precise gauss round from 600m away to the CT, forget about that. The only tweak we need are JJ shake lowered or nearly negated for light mechs and you have a good change for the meta.

-k

#18 Soy

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Posted 04 June 2013 - 11:17 AM

Funny cuz first game in this patch I got 3 kills, missed 4th cuz we won by cap, in trip ppc 3D.

Top of board. This is a great step in right direction.

All 3 kills were in middle of JJing.

CRY MORE

Edited by Soy, 04 June 2013 - 11:18 AM.


#19 Shinikaru

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Posted 04 June 2013 - 11:18 AM

So instead of me assisting you when you run in front of me clock-blocking my AC-20, by jumping for some air so I can hit the enemy you just blocked me from, I shall simply fire thru you. That's my solution to your apparently long awaited "solution"

#20 Grondoval

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Posted 04 June 2013 - 11:18 AM

It was widely known since a couple of weeks ago that they would implement shaking while firing up JJ. And now when they finally implement this everyone just comes out of his lair and starts nagging. Oh the tears....

Btw I use a JJ equipped Trebuchet and im perfectly fine with it.





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